• LockedOn

Pageturner 3 - September Intensive (Day 7)




The seventh day is over!


The node and plug icons have been completed, and the node game is fully functional — though it's not quite ready to be implemented into the game.


So, what happened this week and why was progress so slow despite my high hopes that I'd finish the game? It was a couple of factors. I definitely underestimated how much work the node game would be. But beyond that I did not anticipate how exhausted I was this week. I'm experiencing a lot of fatigue, and when you combine that with a very tedious/challenging hurdle like the node game, it was a recipe for disaster.


But I'm actually pretty satisfied with where I am at the end of this month — the fourth month of development. This is a fairly long game. It has over 900 lines of dialogue, which is a lot for a Scratch game, though obviously my visual novels have waaaay more.


My new workflow isn't perfect — there were many times I felt I fell short of my goals for the week — but all things considered, this is not a bad place to be, especially since I was working on two other projects for much of this development.


For the next week, I'll be shifting over to my other project, but I'm getting very very close and if everything goes as planned, I'll be able to release the game sometime in October!


Until next time,


— LockedOn.

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