Catalyst Wake - Update 35
Ahhh the end is in sight!! I can feel it!
This past week, I concentrated on the hardest scenes first. I'm currently halfway through what I've determined is the most difficult scene. I have four scenes left to complete after this one!!
I completed 37 CGs this week, bringing the total CGs in Masks to 351.
I can definitely finish all the CGs this month. The question will be, can I implement the music, sound effects, voices, and extra content in the remaining time? It's true that the bottleneck is the CGs and mostly everything else takes less time, but it will probably involve some crunch.
At least I'm not exploiting any employees of mine... right...? haha ha ha......
What I'm really looking forward to is the week after I release it, where I'll feel a huge rush of motivation. I'm hoping to put in all the stuff I couldn't get to before release into that week. If worse comes to worst, I will have to release it without any extra content. But no matter what, my deadline is set in stone at this point. I really don't want to have to change the date displayed in the trailer.
Anyway, one really useful thing I've done is block Twitter. Sorry if I don't see any messages right away. I will only unblock Twitter for days like today where I need to post there. So far I think it's really helped me be more productive, should've done it way sooner.
And thank you to everyone who's joined the Discord. I'm glad it's not just me in there, that would be sad. I will be able to put more attention there after this month of crunch.
Until next time!
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