Introducing Sparkling Melon, the latest update to Broken Minds!
Sparkling Melon introduces a brand-new difficulty mode system. Now you can choose to play as a "Casual Sleuth" or a "Master Detective". Casual Sleuth is for players who would rather focus on the story than get bogged down in confusing puzzles. Instead of Logic Trains, players simply select the right answer between several choices to proceed.
Currently there is no penalty for getting it wrong, but that may cha
Hello! It's been a while but June is finally here — which means it's time to begin development of Pageturner 3 again!
In the past week, I took another look at what I'd already accomplished in terms of completing the game. A lot of the infrastructure is there already. But one of the things I'll have to clean up is my use of cloning, which is hilariously bad. You can see how bad it is by looking inside Little Yaga.
I didn't understand how to set up Clone IDs, which let you
This update is called Cold Lemon because, like a cold lemon, it's very refreshing.
Here's what's new!
Goal Indicator The map now has a little exclamation point icon that appears in the areas you need to go. When you're required to click on a "Talk" icon to proceed in the story, it changes accordingly. Feel free to deviate from the path, as the indicator only shows you the quickest route through the game.
Wheel of Fallacies Hint System
The hint system will now indicate wh
So recently, Broken Minds was released on Steam. You can find it here: https://store.steampowered.com/app/746420/Broken_Minds/ Already, people are playing it, which is very exciting! However, it's also brought to light some of the lingering plot holes/weird inconsistencies/mistakes that I somehow left in the game. I think it would be pretty negligent of me to leave these in. Part of the reason these mistakes are there in the first place is that, in the beginning, the game was