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Catalyst Wake - Update 26

Well I'm halfway through the gauntlet — but there's some news! Turns out I underestimated how many CGs this final battle scene would be. Honestly I think it's a good thing, because I really want to make sure this last big fight packs a punch and it doesn't feel too insubstantial. That's how you get rushed battles like Part 4's.

But it does mean that I'll have to keep the gauntlet going for longer than two weeks.

You know how I previously showed how I plotted out what CGs I wanted by writing little comments in the script? Sometimes it's hard for me to imagine how many CGs it will take to convey an action. That's what screwed me up here — I would put down a note for a CG of "Oliver jumping", for example, and then when it came time to make it, I realized I needed "jump", "mid-air", and "landing" CGs to fully convey the action.

This would be avoided if I thumb-nailed what CGs I wanted beforehand. Oh well.

I have 66 CGs completed so far (I started on Thursday and spent the whole week trying and failing to do 24 CGs in one day to make up for that). I estimate that I'm only a third of the way through the scene.

Until next time!

— LockedOn.

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