Broken Minds Now on Steam!
I'm sorry it took so long — but its finally here! And with a 10% discount! (Which, by the way, I'll be echoing for itch.io and GameJolt shortly).
Pretty exciting! I wonder how quickly the game will be lost in the swamp of the millions of other games. Probably pretty fast. But I really shouldn't focus on that right now, and enjoy the small window that releasing to a huge platform like Steam provides.
So — what's next?
Well, I'm not going to release a Games Update this month, but I will next month for sure. I have a few ideas for what updates to Broken Minds would look like (Steam requires you to update the game for it be on the front page again, and something like "fixing a typo" or "fixing a glitch", while technically an update, isn't very exciting or front-page worthy in my opinion).
For the most part, though, I'm focusing on my future projects right now. I wrote a bit of Pageturner 3 the other day, and also a bit of the script for my Original Animated Project. And yes, I'm even working on the Broken Minds Sequel.
It's slow going, but I hope I can release SOMETHING this year that isn't Broken Egg.