The third week of Pageturner 3's development is over.
Here's what I did:
- Implemented Freetime 2
- Implemented Scene 4
- Implemented hints
- Implemented new costumes for the sprites, dialogue box
- Implemented bios
I managed to get pretty much everything I wanted to do done, which is great because it was a surprisingly busy week. The only thing left on my list from last week that I didn't get to yet is the pause menu, which I'll try to get done tonight.
Next week w
The second week of Pageturner 3's development is over.
Here's what I did:
- Implemented Scenes 2 & 3
- Implemented 2 backgrounds
- Implemented one cutscene
- Implemented 3 mini-games
- Mystery node mini-game is 20% complete
Because it's a massive amount of work to create the mystery node mini-games (which I'm recreating from scratch instead of using my old design from Pageturner 2), I've decided it's okay if I don't fully implement them yet, since it's fairly easy to
The first week of Pageturner 3's development is over (one day late)!
Here's what I did:
- Implemented Scene 1
- Implemented Freetime 1
- Updated the backgrounds to their final versions
- Updated the loading system to a cloud save system
- Implemented the casefile
- Added a music track
- Added the rating to the game
Well, it was a bit of a shaky start, but I did manage to get it done... I had some setbacks, including issues clicking and dragging with my computer mous
Hello! It's been a while but June is finally here — which means it's time to begin development of Pageturner 3 again!
In the past week, I took another look at what I'd already accomplished in terms of completing the game. A lot of the infrastructure is there already. But one of the things I'll have to clean up is my use of cloning, which is hilariously bad. You can see how bad it is by looking inside Little Yaga.
I didn't understand how to set up Clone IDs, which let you
Methods is done! And now that it's complete, I can begin the process of fixing bugs, revising it, and then launching it on Steam.
But with Methods done, it's time to focus on my other projects again — and this time, I promise there isn't some new project about to spring out of the woodwork, derail my plans, and take everyone by surprise.
The rest of 2020 will be spent working on two projects which have been in development a very long time: Pageturner 3 and The Evolving Wo
Happy 2020! — A little late, but I did have a more formal announcement on the Methods itch.io page. I figured I was long overdue for an update after almost a full year. Mostly this post is about how there are some announcements coming! In case you don't know, my ambitious project, Methods, is nearing completion and will be completely done by the end of April. I've learned a lot making it, and I'll be sharing what I learned in an upcoming post, where I'll also go into more det
Click the image or the link below to read the update! https://scratch.mit.edu/projects/253836059/ Whew! These updates are more work than they look, but I'm happy people are still reading them. In this update I finally announce the title of the Broken Minds sequel, and give a few details out about it — but there's also other exciting news that's worth checking it out for! Best, — LockedOn. #gamesupdate #release #Pageturner3 #BrokenSpirits
The image above depicts the Office Sellers Offices Lobby, an Easter Egg in my April Fools project. Just a quick update to let you know that the first chapter of Pageturner 3 is finally finished. I only recently worked up the motivation to finally write all of it, probably because I finished playing Ace Attorney 6, which, as you'll be able to tell, is a source of inspiration. This mystery definitely feels like an Ace Attorney mystery. It's very convoluted and has some fun twis
Yup, sorry, at least not at the beginning of this month. I'd really like to keep to my New Year's resolution to release a Games Update each month, but there simply isn't enough content, and what I'm trying to keep from happening is me making a bunch of promises I'll end up not keeping because I needed content for an Update. What did I actually do last month? — Worked on Broken Minds to implement a flowchart. — Worked on backgrounds for Pageturner 3. I basically covered everyt
Whoops, this site is looking a little abandoned. Sorry about that. I forgot to update it when the last Games Update came out: https://scratch.mit.edu/projects/195892827/ Anyway, what have I been doing? Not much. I've been a bit lazy these past few days, but I did manage to mostly complete Broken Minds's flowchart — it's not all the way implemented yet, though, and I want to also create a music room for the game (where you can listen to the soundtracks), before I update it on
A new Games Update is out, at last! Click the image to read it! In it, I announce my final Scratch Project — Pageturner 3: The Final Nail. The Final Nail's page is live on my website now. Also, I should mention that Broken Minds's free demo version is out now, for anyone interested. So, what's left to do for it? Launching it on Steam (which I will do perhaps a month from now. I want to see what will happen to it on itch first. Who knows, it might be completely unplayable for