Introducing Sparkling Melon, the latest update to Broken Minds!
Sparkling Melon introduces a brand-new difficulty mode system. Now you can choose to play as a "Casual Sleuth" or a "Master Detective". Casual Sleuth is for players who would rather focus on the story than get bogged down in confusing puzzles. Instead of Logic Trains, players simply select the right answer between several choices to proceed.
Currently there is no penalty for getting it wrong, but that may cha
Hello! It's been a while but June is finally here — which means it's time to begin development of Pageturner 3 again!
In the past week, I took another look at what I'd already accomplished in terms of completing the game. A lot of the infrastructure is there already. But one of the things I'll have to clean up is my use of cloning, which is hilariously bad. You can see how bad it is by looking inside Little Yaga.
I didn't understand how to set up Clone IDs, which let you
There's a new light novel in town — Broken Spiral! A free addition for anyone who's purchased the game!
Here's the summary:
Kuroyo Kage is a member of the police, who secretly works for the YPDA. When Reiwa Kyougi stupidly instigates a police investigation into Uzumaki's death, things get ugly, and Kuroyo is forced to take drastic steps to protect them. Along the way, new details emerge about the YPDA, Uzumaki, and Noa as the narrative jumps in time between 1992 and 1993.
This update is called Cold Lemon because, like a cold lemon, it's very refreshing.
Here's what's new!
Goal Indicator The map now has a little exclamation point icon that appears in the areas you need to go. When you're required to click on a "Talk" icon to proceed in the story, it changes accordingly. Feel free to deviate from the path, as the indicator only shows you the quickest route through the game.
Wheel of Fallacies Hint System
The hint system will now indicate wh
So recently, Broken Minds was released on Steam. You can find it here: https://store.steampowered.com/app/746420/Broken_Minds/ Already, people are playing it, which is very exciting! However, it's also brought to light some of the lingering plot holes/weird inconsistencies/mistakes that I somehow left in the game. I think it would be pretty negligent of me to leave these in. Part of the reason these mistakes are there in the first place is that, in the beginning, the game was
https://store.steampowered.com/app/746420/Broken_Minds/?beta=0 I'm sorry it took so long — but its finally here! And with a 10% discount! (Which, by the way, I'll be echoing for itch.io and GameJolt shortly). Pretty exciting! I wonder how quickly the game will be lost in the swamp of the millions of other games. Probably pretty fast. But I really shouldn't focus on that right now, and enjoy the small window that releasing to a huge platform like Steam provides. So — what's ne
I finally got around to changing the name of the teapot, which is an incredibly minor change, I know. I also fixed some small spelling errors that slipped by me somehow — "nostaglia"??
But anyway, I have other, better news, which is that I have created a wiki for the series. You can find it here: http://kowareta-kokoro.wikia.com/wiki/Kowareta_Kokoro_Wiki.
I thought it would be useful, as things will get even more complicated in the sequels to come, and I've always enjoy
A different version of this post is on my itch.io page. With this update, Broken Minds finally does not contain a copyright-infringing Astro Boy teapot. It's kind of a shame, but on the other hand, I replaced it with everyone's favorite cat, the Ochikomu Neko! Not only that, but while I was at it, I updated the YPDA background to have visible ceiling fixtures. It was something that probably nobody noticed or cared about, but I did it anyway.
One other thing I did was update
Broken Minds just got an update! The new features are: • New save & load menus • An interactive flowchart menu to help you navigate the different routes! (Unlocked after your first playthrough) • A music room These were the features I was waiting to complete before putting the game on Steam. Now that they're done, I can get started on that whole process, which is taking me a while since I've been putting it off. Also: feedback has been noted — people are more excited for Page
Whoops, this site is looking a little abandoned. Sorry about that. I forgot to update it when the last Games Update came out: https://scratch.mit.edu/projects/195892827/ Anyway, what have I been doing? Not much. I've been a bit lazy these past few days, but I did manage to mostly complete Broken Minds's flowchart — it's not all the way implemented yet, though, and I want to also create a music room for the game (where you can listen to the soundtracks), before I update it on
Yes, it's true!! What was supposed to happen yesterday happened today, but I'm still excited. The game is five dollars, but tomorrow I'll work on creating a free demo version. There's also a new trailer, sort of slapped together, but I wanted to have it out for release day. That's all for now. I have more work ahead of me with this game, I can tell, but soon I'll finally be able to start releasing Games Updates and news more regularly. My new plan is — don't reveal EVERYTHING
Today, on November 1st, 2017, I completed Broken Minds. 25 years ago, in the quiet prefecture of Yamagata, a horrific, eccentric incident occurred. Now the story can finally be told. --- So, here's the thing. I REALLY, REALLY wanted to release this game today. But itch has a file size limit for uploads (which calls to mind a certain OTHER file size limit that's gotten under my skin more than a few times). I've reached out to itch's support, but I don't think they're going to
After two years of work, Broken Minds is DONE! (Except for the developer commentary, I'm still writing that). This is usually the part where I would start testing it like crazy, gather up a bunch promotional images, and make a cool new trailer. BUT... Notice anything about the image above? When I first started making the game, I wasn't sure if I was even going to release it. I also wasn't going to charge people for it — after all, it would've been very, very short. So I decid
Hello there! Wow, what a month September was. I did a ton of work on the cutscenes for Broken Minds, and I'm extremely happy to report that they are complete. The image above is from one of them. I hope you find them both, since they are on separate routes! Now what's left to do is to write those endings. I have one almost finished, but it still needs CGs (fully drawn images that accompany dialogue, as opposed to character sprites accompanying dialogue). There will be a lot o
Hello! I said it'd be radio silence until I finished Broken Minds. Well, I'd like to break that radio silence, if only to update you on a few things, and let you know how likely it is that I will finish Broken Minds by my November deadline. Today I just passed a very significant milestone: I completed all the mini-games. I can't remember if I've mentioned this before, but Broken Minds has some very interesting, if not a bit tricky and esoteric, mini-games that were a real pai
Something incredible just happened!
Broken Minds got Greenlit!
Pretty soon after Steam Greenlight shut down, too, which I guess makes it one of the last games to be Greenlit!
I’m sorry for all the exclamation marks, I just didn’t actually expect it to happen. So yeah, this is pretty incredible. When I first launched the game, I was a little disappointed, mostly because I didn’t want to “put it out there” too early, and I was worried about jumping the gun while it was sti
Click the image above to vote! So, I recently heard that Greenlight was ending, and being replaced with another system altogether. I figured this was my one shot at seeing what would happen to Broken Minds if I put it on Greenlight. The results were interesting, to say the least. It's cool to know people are interested in the game. More than I thought, actually. So far the game's gotten almost 90 "Likes", which is really impressive given how I shoved it out the door with very
A new Update has stomped your way and hid itself under your bridge! Click the image to see it with your very own eyeballs! In other news, I released a very special video on my YouTube page on January 1st. It's my first-ever 360 video, and it was pretty tough to create. In the actual game, turning around will not be as smooth as it is in this video, because Ren'Py doesn't have a way for me to map an image onto a 3D sphere, something that is very simple in all 3D-based game eng
I just finished a new "set" for Broken Minds! That's the scene information above. As you can see, it's pretty detailed — lots of objects and polygons. Originally the game was only going to have two locations, but recently, as I've been expanding the game, the need for a third location has arisen. Since I've shown the first two locations so much, I'm going to keep this one a complete surprise so that seeing it will be fresh and interesting, (though there are plenty of things i
The new update's out! Click the image above for more! I should also mention in this post that I released a deleted scene from TEWP4 on my YouTube page. You can watch it here: Bet that was a surprise, huh? Unfortunately, I didn't cut anything else, so there aren't going to be any more of these videos in the future, at least for Part 4. I do have some footage of animatics created for TEWP4, though, so I might do a side-by-side. What's the point, though, since the animatics look